﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SlimeController : MonoBehaviour
{

    float life = 10f;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (life > 0)
        {
            life -= Time.deltaTime;
        }
        else {
            Destroy(gameObject);
        }
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        collision.gameObject.SendMessage("EnterSlime");
    }

    private void OnTriggerExit2D(Collider2D collision)
    {
        collision.gameObject.SendMessage("ExitSlime");
    }
}
